![]() ![]() ![]() |
|
![]() |
|
|
||
iQuarium |
||
DatesFebruary 2003 — January 2004 Principal InvestigatorKatie Wasserman (PI) with Audrey Roy and Aaron Sokoloski ProblemThe principles of ocean engineering and fluid dynamics are not widely known or understood. GoalTo give people a hands-on introduction to the field of ocean engineering by placing an aquarium display screen in a busy place at MIT. OverviewiQuarium is a colorful, interactive aquarium display screen that features swimming fish and a visible flow field in their wake. The student team has created an animated fish screensaver with 3D modeling and rendering software, based on libraries of empirical data that exist on fluid flow phenomena such as the complex vortices that form around live swimming fish. Researchers usually collect this data in tow tanks and water tunnels. The tools to visualize this data are inaccessible to anyone other than researchers in the field; it takes weeks or even months to transform the sets of empirical data into visualizations using the latest software. For iQuarium, vertical flow field visualizations have been broken down into a library and brought together into a pseudo-real-time sequence that a user can control. Anyone who passes by the display will be able to see the vortices shedding almost instantly as the fish swim. The iQuarium project brings hydrodynamics out of the lab into the hallway, for everyone to learn and play. Project OutputPublicationsiCampus Includes iQuarium - MIT News Office, May 14, 2003 Swimming with MIT's Virtual Fish - Wired, March 7, 2003 Interactive Workout, Aquarium Funded by iCampus - The Tech, January 15, 2003 Links |
|
|||||||
![]() ![]() ![]() |
|