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Classroom transformation

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Classroom transformation

The essential challenge of higher education is, as it were, to clone Socrates: to reproduce the intense give-and-take and personal focus of one-on-one teaching for hundreds or thousands of students at a time. Through information technology, we suddenly have the power to reach that goal: to transform university education from a long string of passive lectures and solitary projects into a intense, active, personalized and highly collaborative adventure that engages the imagination of both students and faculty as never before.

Active Learning Enabled by Information Technology: Aeronautical and Astronautical Engineering

Active Learning Enabled by Information Technology: Civil and Environmental Engineering

Active Learning in Mechanical Engineering

Classroom Communicator

Cyclescore

Drawing out Ideas (Magic Paper)

Expeditions: Learning from Pictures

Fluids: Engineering School Modular Program for Fluid Mechanics

Games to Teach

iLab: Remote Online Laboratories

Learning by Doing: Harvard-MIT Division of Health Sciences and Technology

Online Learning: Technologically Enhanced Education in Electrical Engineering and Computer Science

Robot World – Technology Infrastructure for Project-Based Learning

Shakespeare Video Annotation

Singapore: Creating the Global Classroom

StudioMIT: Learning Communities in Design Education

Technology Enabled Active Learning (TEAL)


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site last updated: September 20, 2004