Classroom transformation
The essential challenge of higher education is, as it were, to clone Socrates: to reproduce the intense give-and-take and personal focus of one-on-one teaching for hundreds or thousands of students at a time. Through information technology, we suddenly have the power to reach that goal: to transform university education from a long string of passive lectures and solitary projects into a intense, active, personalized and highly collaborative adventure that engages the imagination of both students and faculty as never before.
Active Learning Enabled by Information Technology: Aeronautical and Astronautical Engineering
Active Learning Enabled by Information Technology: Civil and Environmental Engineering
Active Learning in Mechanical Engineering
Classroom Communicator
Cyclescore
Drawing out Ideas (Magic Paper)
Expeditions: Learning from Pictures
Fluids: Engineering School Modular Program for Fluid Mechanics
Games to Teach
iLab: Remote Online Laboratories
Learning by Doing: Harvard-MIT Division of Health Sciences and Technology
Online Learning: Technologically Enhanced Education in Electrical Engineering and Computer Science
Robot World – Technology Infrastructure for Project-Based Learning
Shakespeare Video Annotation
Singapore: Creating the Global Classroom
StudioMIT: Learning Communities in Design Education
Technology Enabled Active Learning (TEAL)
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